//==============================================================================
// Crossbowman2_Anim.txt
//==============================================================================

//==============================================================================
define crossbow
{
	 set hotspot
	{
		version
		{
			Visual Archer C Crossbow
		}
	 }
}

//==============================================================================
define FireArrow
{
   set hotspot
  {
      version
      {
         Visualparticle scenario a signal arrow fire toxotes
      }
   }
}

//==============================================================================
define FireSmoke
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define FireSmoke2
{
   set hotspot
  {
      version
      {
         Visualparticle sfx a arrow smoke
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_IdleA
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_WalkA
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_AttackA
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.16 false Arrow checkVisible 
//-- end auto generated section
			}
			version
			{
				Visual Archer G Crossbowman_AttackB
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.16 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_BoredA
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
			}
			version
			{
				Visual Archer G Crossbowman_BoredB
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_deathA
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   { 
		set hotspot
		{
			version
			{
				Visual Archer G Crossbowman_FlailA
				ReplaceTexture Archer g crossbowman/infantry n bondi bronze
			}
		}
	}
}


